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Dllsound

a USB sound device then it's not picked up automatically by the client instance. TEAMTALKDLL_API TTBOOLTT_SetUserStereo (IN TTInstance *lpTTInstance, IN INT32 nUserID, IN StreamType nStreamType, IN TTBOOL bLeftSpeaker, IN TTBOOL bRightSpeaker) Set whether a user should speak in the left, right or both speakers. More... This function only works if AudioCodec has been set to use stereo.

TEAMTALKDLL_API TTBOOLTT_SetUserMute (IN TTInstance *lpTTInstance, IN INT32 nUserID, IN StreamType nStreamType, IN TTBOOL bMute) Mute a user. More... Parameters nInputDeviceIDThe nDeviceID of BearWare.SoundDevice extracted through GetSoundDevices(). boolBearWare.TeamTalk.SetUserAudioStreamBufferSize (int nUserID, StreamType uStreamType, int nMSec) Change the amount of media data which can be buffered in the user's playback queue. internet

boolBearWare.TeamTalk.SetUserStereo (int nUserID, StreamType nStreamType, bool bLeftSpeaker, bool bRightSpeaker) Set whether a user should speak in the left, right or both speakers. Check out supportedSampleRates of BearWare.SoundDevice to see which sample rates are supported. More...

TEAMTALKDLL_API INT32TT_GetSoundInputLevel (IN TTInstance *lpTTInstance) Get the volume level of the current recorded audio. Use TT_AcquireUserAudioBlock() to retrieve the audio block. More... Note that 3d-sound does not work if sound is running in duplex mode (ClientFlag CLIENT_SNDINOUTPUT_DUPLEX).

nChannelsNumber of channels to use, i.e. 1 = mono, 2 = stereo. Parameters bMuteAllWhether to mute or unmute all users. More... https://steamcommunity.com/app/6860/discussions/0/617329150706847804/ boolBearWare.TeamTalk.SetUserMediaStorageDir (int nUserID, string szFolderPath, string szFileNameVars, AudioFileFormat uAFF) Store user's audio to disk.

uStreamTypeThe stream type to apply the buffer for, i.e. More... Parameters lpnInputDeviceIDThe ID of the default input device. More...

If TT_InitSoundDuplexDevices() is successful the following flags will be set: CLIENT_SNDINOUTPUT_DUPLEX CLIENT_SNDOUTPUT_READY CLIENT_SNDINPUT_READY Call TT_CloseSoundDuplexDevices() to shut down duplex mode. http://www.bearware.dk/teamtalksdk/v5.1c/docs/NET/group__sounddevices.html Whenever new audio becomes available the event TeamTalk.OnUserAudioBlock() is generated and TeamTalk.AcquireUserAudioBlock() can be called to extract the audio. More... TEAMTALKDLL_API TTBOOL TT_SetUserStereo ( IN TTInstance * lpTTInstance, IN INT32 nUserID, IN StreamType nStreamType, IN TTBOOL bLeftSpeaker, IN TTBOOL bRightSpeaker ) Set whether a user should speak in the left, right

More... This delay is by default set to 500 msec but can be changed by calling TeamTalk.SetUserStoppedTalkingDelay(). ReturnsReturns the master volume. See alsoTT_GetDefaultSoundDevices TT_InitSoundInputDevice TT_InitSoundOutputDevice TEAMTALKDLL_API TTBOOL TT_RestartSoundSystem ( ) Reinitialize sound system (in order to detect new/removed devices).

Parameters lpTTInstancePointer to client instance created by TT_InitTeamTalk. TEAMTALKDLL_API TTBOOLTT_CloseSoundDuplexDevices (IN TTInstance *lpTTInstance) Shut down sound devices running in duplex mode. Parameters nUserIDID of user. This function allows the use of BearWare.SpeexDSP to enable AGC and echo cancellation.

Once streaming has finished it is recommended to reset the media buffer, i.e. intBearWare.TeamTalk.GetSoundInputGainLevel () Get voice gain level of outgoing audio. Be aware that the sound devices might fail if e.g.

SOUNDSYSTEM_AUDIOUNIT iOS sound API.

Parameters lpTTInstancePointer to client instance created by TT_InitTeamTalk. See alsoTeamTalk.GetDefaultSoundDevices() static bool BearWare.TeamTalk.GetSoundDevices ( out SoundDevice[] lpSoundDevices) static Retrieve list of sound devices for recording and playback. Don't forget to add it to the code archives. More...

Parameters lpSpeexDSPThe preprocessing settings to use, i.e. More... Note that 3d-sound does not work if sound is running in duplex mode (CLIENT_SNDINOUTPUT_DUPLEX). ReturnsReturns the master volume.

The %counter% variable is a 9 digit integer which is incremented for each audio file. See alsoTeamTalk.SetUserVolume int BearWare.TeamTalk.GetSoundOutputVolume ( ) Get master volume. typedef VOIDTTSoundLoop Pointer to a sound loop for testing sound devices created by TT_StartSoundLoopbackTest() More... More...

ReturnsIf running in sound duplex mode (CLIENT_SNDINOUTPUT_DUPLEX) then ensure to disable duplex mode prior to closing the sound device.